3. Jess Language Basics

Most of the time, you'll write Jess rules in the Jess rule language. If you've never used Lisp, the Jess rule language may look a bit odd at first, but it doesn't take long to learn. The payoff is that it's very expressive, and can express complex logical relationships with very little code.

In this chapter, we'll look at the basic syntax of the Jess language. In subsequent chapters, we'll learn how to define high-level concepts like facts and rules, but here, we'll just be looking at the nuts and bolts.

In this language guide, I'll use an extremely informal notation to describe syntax. Basically strings in <angle-brackets> are some kind of data that must be supplied; things in [square brackets] are optional, things ending with + can appear one or more times, and things ending with * can appear zero or more times. In general, input to Jess is free-format. Newlines are generally not significant and are treated as whitespace; exceptions will be noted.

3.1. Symbols

The symbol is a core concept of the Jess language. Symbols are very much like identifiers in other languages. A Jess symbol can contain letters, numbers, and the following punctuation: $*=+/<>_?#. . A symbol may not begin with a number; it may begin with some punctuation marks (some have special meanings as operators when they appear at the start of a symbol).

Jess symbols are case sensitive: foo, FOO and Foo are all different symbols.

The best symbols consist of letters, numbers, underscores, and dashes; dashes are traditional word separators. The following are all valid symbols:
foo first-value contestant#1 _abc
There are three "magic" symbols that Jess interprets specially: nil, which is somewhat akin to Java's null value; and TRUE and FALSE, which are Jess' boolean values.

3.2. Numbers

Jess uses the Java functions parseInt(java.lang.String), parseLong(java.lang.String), and parseDouble(java.lang.String) to parse integer, long, and floating point numbers, respectively. See the documentation for those methods for a precise syntax description. The following are all valid numbers:
3 4. 5.643 5654L 6.0E4 1D

3.3. Strings

Character strings in Jess are denoted using double quotes ("). Backslashes (\) can be used to escape embedded quote symbols. Note that Jess strings are unlike Java strings in several important ways. First, no "escape sequences" are recognized. You cannot embed a newline in a string using "\n", for example. On the other hand, real newlines are allowed inside double-quoted strings; they become part of the string. The following are all valid strings:
"foo" "Hello, World" "\"Nonsense,\" he said firmly." "Hello,
There"
The last string is equivalent to the Java string "Hello,\nThere".

3.4. Lists

Another fundamental unit of syntax in Jess is the list. A list always consists of an enclosing set of parentheses and zero or more symbols, numbers, strings, or other lists. The following are valid lists:
(+ 3 2) (a b c) ("Hello, World") () (deftemplate foo (slot bar))
The first element of a list (the car of the list in Lisp parlance) is often called the list's head in Jess.

3.5. Comments

Jess supports two kinds of programmer's comments: Lisp-style line comments and C-style block comments. Line comments begin with a semicolon (;) and extend to the end of the line of text. Here is an example of a line comment:
; This is a list
(a b c)
Block comments work as they do in C: they start with the two characters "/*" and end with "*/". Block comments don't nest.
/*
   Here is an example of a list (commented out):
   (a b c)
*/
Comments can appear anywhere in a Jess program, including inside constructs like templates and rules.

3.6. Functions

As in Lisp, all code in Jess (control structures, assignments, procedure calls) takes the form of a function call. There are no "operators"; everything is a function call. However, some functions have names that look like Java operators, and in these cases, they operate much like their Java counterparts.

Function calls in Jess are simply lists. Function calls use a prefix notation; a list whose head is a symbol that is the name of an existing function can be a function call. For example, an expression that uses the + function to add the numbers 2 and 3 would be written (+ 2 3). When evaluated, the value of this expression is the number 5 (not a list containing the single element 5!). In general, expressions are recognized as such and evaluated in context when appropriate. You can type expressions at the Jess> prompt. Jess evaluates the expression and prints the result:


Jess> (+ 2 3)
5
Jess> (+ (+ 2 3) (* 3 3))
14

Note that you can nest function calls; the outer function is responsible for evaluating the inner function calls.

Jess comes with a large number of built-in functions that do everything from math, program control and string manipulations, to giving you access to Java APIs.

One of the most commonly used functions is printout, which is used to send text to Jess's standard output, or to a file. A complete explanation will have to wait, but for now, all you need to know is contained in the following example:

Jess> (printout t "The answer is " 42 "!" crlf)
The answer is 42!

Another useful function is batch, which evaluates a file of Jess code. To run the Jess source file examples/jess/hello.clp you can enter

Jess> (batch "examples/jess/hello.clp")
Hello, world!

Each of these functions (along with all the others) is described more thoroughly in the Jess function guide.

3.7. Variables

Programming variables in Jess are identifiers that begin with the question mark (?) character. The question mark is part of the variable's name. The name can contain any combination of letters, numbers, dash (-), underscore(_), colon (:) or asterisk (*) characters.

A variable can refer to a single symbol, number, or string, or it can refer to a list.

You can assign a value to to a variable using the bind function:

Jess> (bind ?x "The value")
"The value"

Variables need not (and cannot) be declared before their first use (except for special variables called defglobals).

To see the value of a variable at the Jess> prompt, you can simply type the variable's name.

Jess> (bind ?a 123)
123
Jess> ?a
123

3.7.1. Global variables (or defglobals)

Any variables you create at the Jess> prompt, or at the "top level" of any Jess language program, are cleared whenever the reset command is issued. This makes them somewhat transient; they are fine for scratch variables but are not persistent global variables in the normal sense of the word. To create global variables that are not destroyed by reset, you can use the defglobal construct.
(defglobal [?<global-name> = <value>]+)
Global variable names must begin and end with an asterisk. Valid global variable names look like
?*a*    ?*all-values*    ?*counter*
When a global variable is created, it is initialized to the given value. When the reset command is subsequently issued, the variable may be reset to this same value, depending on the current setting of the reset-globals property. There is a function named set-reset-globals that you can use to set this property. An example will help.

Jess> (defglobal ?*x* = 3)
TRUE
Jess> ?*x*
3
Jess> (bind ?*x* 4)
4
Jess> ?*x*
4
Jess> (reset)
TRUE
Jess> ?*x*
3
Jess> (bind ?*x* 4)
4
Jess> (set-reset-globals nil)
FALSE
Jess> (reset)
TRUE
Jess> ?*x*
4

You can read about the set-reset-globals and the accompanying get-reset-globals function in the Jess function guide.